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	<title>Lee Newton &#187; dice</title>
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	<description>all the splinters of my mind</description>
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		<title>Mirror&#8217;s Edge: A Sliver of an Ending</title>
		<link>http://www.blogmeetsworld.com/mirrors-edge-a-sliver-of-an-ending/</link>
		<comments>http://www.blogmeetsworld.com/mirrors-edge-a-sliver-of-an-ending/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 07:05:59 +0000</pubDate>
		<dc:creator>LRN</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[Mirror's Edge]]></category>

		<guid isPermaLink="false">http://www.blogmeetsworld.com/?p=189</guid>
		<description><![CDATA[Where&#8217;s my damned ending?? The parkour aspects of Mirror&#8217;s Edge are no end of fun, but the combat system was half baked, ill advised and irritating to say the least. I trudged my way through the final chapter of this game, infested with snipers and requiring do-over after do-over and for what? The final show [...]]]></description>
			<content:encoded><![CDATA[<p>Where&#8217;s my damned ending?? The parkour aspects of Mirror&#8217;s Edge are no end of fun, but the combat system was half baked, ill advised and irritating to say the least. I trudged my way through the final chapter of this game, infested with snipers and requiring do-over after do-over and for what? The final show down was over before it began and cut to credits practically before I realized I&#8217;d succeeded. Hands down the fastest and most unsatisfying wrap up I&#8217;ve ever seen in a video game, further exemplifying how confused and lacking direction the &#8220;story&#8221; for this game really was. Hey Dice, next time you come up with an interesting game play mechanic, take the time to let a coherent game percolate out of it before letting EA yank it out of your hands and slap it on the shelf. Oh ya, and I still hate your guts for the quality of Battlefield 2, but that&#8217;s a whole other story.</p>
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