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	<title>Lee Newton &#187; Mirror&#8217;s Edge</title>
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	<description>all the splinters of my mind</description>
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		<title>Mirror&#8217;s Edge: A Sliver of an Ending</title>
		<link>http://www.blogmeetsworld.com/mirrors-edge-a-sliver-of-an-ending/</link>
		<comments>http://www.blogmeetsworld.com/mirrors-edge-a-sliver-of-an-ending/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 07:05:59 +0000</pubDate>
		<dc:creator>LRN</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[Mirror's Edge]]></category>

		<guid isPermaLink="false">http://www.blogmeetsworld.com/?p=189</guid>
		<description><![CDATA[Where&#8217;s my damned ending?? The parkour aspects of Mirror&#8217;s Edge are no end of fun, but the combat system was half baked, ill advised and irritating to say the least. I trudged my way through the final chapter of this game, infested with snipers and requiring do-over after do-over and for what? The final show [...]]]></description>
			<content:encoded><![CDATA[<p>Where&#8217;s my damned ending?? The parkour aspects of Mirror&#8217;s Edge are no end of fun, but the combat system was half baked, ill advised and irritating to say the least. I trudged my way through the final chapter of this game, infested with snipers and requiring do-over after do-over and for what? The final show down was over before it began and cut to credits practically before I realized I&#8217;d succeeded. Hands down the fastest and most unsatisfying wrap up I&#8217;ve ever seen in a video game, further exemplifying how confused and lacking direction the &#8220;story&#8221; for this game really was. Hey Dice, next time you come up with an interesting game play mechanic, take the time to let a coherent game percolate out of it before letting EA yank it out of your hands and slap it on the shelf. Oh ya, and I still hate your guts for the quality of Battlefield 2, but that&#8217;s a whole other story.</p>
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		<title>virtual parkour</title>
		<link>http://www.blogmeetsworld.com/virtual-parkour/</link>
		<comments>http://www.blogmeetsworld.com/virtual-parkour/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 17:29:52 +0000</pubDate>
		<dc:creator>LRN</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[district b13]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[parkour]]></category>

		<guid isPermaLink="false">http://www.blogmeetsworld.com/?p=52</guid>
		<description><![CDATA[I&#8217;ve had a thing for l&#8217;art du déplacement ever since first seeing it demonstrated a number of years ago in obscure youboob vids. It&#8217;s become more and more popular between then and now thanks to bumps in popular culture from Jackie Chan, movies like District B13 and most recently as a center piece to the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a thing for <strong><a title="Parkour wiki entry" href="http://en.wikipedia.org/wiki/Parkour" target="_blank">l&#8217;art du déplacement</a></strong><strong> </strong>ever since first seeing it demonstrated a number of years ago in obscure youboob vids. It&#8217;s become more and more popular between then and now thanks to bumps in popular culture from Jackie Chan, movies like <a href="http://www.imdb.com/title/tt0414852/" target="_blank">District B13</a> and most recently as a center piece to the opening chase segment in 007&#8217;s Casino Royale. Now the form of alternative physical expression I&#8217;ll never be young and fit enough to explore personally has come to my Xbox 360.. Yay!</p>
<p>Enter &#8220;The Mirror&#8217;s Edge&#8221;. EA&#8217;s first promising game in recent memory? Certainly for me it is. I can&#8217;t remember the last time I was truly excited about an EA product. Too many failed promises and half delivered products. All that aside, I played the demo for Mirror&#8217;s Edge last night. I&#8217;m certainly glad to see I&#8217;m not one of the many suffering some level of <a title="Penny Arcade" href="http://www.penny-arcade.com/comic/2008/11/3/">nausea</a> from it&#8217;s very visceral rendering of the game world.</p>
<p>You&#8217;ve got to check the demo for this game, it&#8217;s a large download for a very small amount of game time (wtf is up with that trend?), but that small taste is enough to know I want much more! Anyway if you haven&#8217;t seen anything regarding the game up till now, check out some in game footage below, then go download the demo and tell me what you think. I&#8217;ll let you know if the full product lives up to the demo.</p>
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